Achieving no-hit S-Rank against Nineveh in Zenless Zone Zero's Withering Garden demands mastery of dodge counter mechanics and precise attack pattern recognition. This guide breaks down frame-perfect dodge timing, phase-specific strategies, and optimal team compositions for flawless runs.
Understanding Dodge Counter Mechanics
Dodge counters transform defensive maneuvers into devastating offensive opportunities. The system rewards precise timing with extended invulnerability windows and significant damage multipliers.
Two-Step Process:
Execute Perfect Dodge as attack connects (triggers greyscale effect, yellow/orange flashes, blue particles)
Input Basic Attack during invulnerability window
Perfect Dodge requires frame-precise timing: input window opens 3-5 frames before impact, extends through first 2-3 contact frames. Invulnerability lasts 25-30 frames plus slow-motion period—significantly longer than regular dodge's 10-15 frames.
Dodge Counter deals Attribute DMG, maintains invulnerability throughout animation, generates extra Ultimate gauge. Dodge Resonia enhancement adds 45% damage—critical for counter strategies.
For progression resources, Zenless Zone Zero Monochrome Top Up through BitTopup provides fast, secure access to agent upgrades and W-Engine enhancements.
Perfect vs Regular Dodge
Regular Dodge:
Consumes stamina
Brief invincibility (10-15 frames)
No offensive benefits
Vulnerable after animation
Perfect Dodge:
Extended invulnerability (25-30+ frames)
Slow-motion confirmation window
Enables Dodge Counter
Yellow/orange flash indicators
Damage differential proves substantial. Dodge Counters with 45% Resonia bonus, Attribute DMG typing, and invulnerability throughout execution enable aggressive counter-focused playstyles with zero retaliation risk.
Frame Data and Positioning
Invulnerability operates on position snapshots at input registration. Perfect Dodge captures character position/hitbox, maintaining invulnerability regardless of subsequent movement. This allows forward dodges into attacks for counterintuitive but effective positioning.
Consecutive dodge usage triggers cooldown after two rapid dodges. During cooldown, dodges consume additional stamina and provide reduced invulnerability—making Perfect Dodge timing even more critical.
Counter Damage Scaling:
Base multiplier: 150-250% of Basic Attack
Scales with Attack, Attribute Mastery, Disk Drive/W-Engine bonuses
+45% from Dodge Resonia
Ultimate gauge generation +30-40% vs standard attacks
Nineveh Boss Overview

Requires Inter-Knot Level 45. Final area of Withering Garden, accessible after completing Core difficulty on three surrounding stages.
Critical: Nineveh's Ether Blasts and Lasers lack standard Gold/Red danger indicators. Rely on visual tells—light accumulation patterns provide only warning system.
Charging Patterns:
Tail charging: Rear-area blasts
Frontal charging: Forward cones
Tentacle arm charging: Side-angle projectiles
Phase Transitions
75% HP: AOE Lasers (requires wall cover) 70% HP: Ether Waves (one-hit kill, requires rock cover) 35% HP: Constricting Vines + Ether Blast barrages 25% HP: Tentacle summons + Flower Form transformation
Phase 1 (100-70% HP)
Tail Ether Blasts:
Purple-white light at tail base

1.5s charge time
Perfect Dodge window: 8-10 frames
Forward dodge through center for optimal counter position
Frontal Ether Blasts:
Light at head/upper torso
1.2s charge, wider spread
Forward dodge positions for immediate counter
Tentacle Charges:
Light along limb structures
Horizontal sweeps
Lateral dodges required
Multiple Perfect Dodge opportunities per sweep
Hornet Summons: Destroy immediately (2-3 hits). Prevents multi-threat scenarios, extends time limit.
Phase 2 (70-30% HP)
75% HP - AOE Lasers:
8-10s duration
Must use wall cover (invulnerability frames don't work)
Forced positioning break
70% HP - Ether Wave:
Arena-wide one-hit kill
3s charge warning
Rock cover mandatory
Any exposure = instant death
Enhanced Patterns:
Faster charge times
Multi-projectile volleys (2-3 consecutive, 0.5s intervals)
Wider frontal blast angles
Increased Hornet spawn frequency
Enrage Phase (Below 30% HP)
35% HP - Constricting Vines:
Random ground positions
Restrict movement
3-5 hits to destroy
Destroying extends time limit
Ether Blast barrage during spawns
25% HP - Final Phase:
Tentacle summons (independent attacks)
Flower Form transformation
Homing Missiles (maintain close range, forward dodge at 0.3s before impact)
Visual/Audio Telegraphs
Light Patterns: 1-2s advance warning
Tail: rear threats, move forward
Front: backward/lateral movement
Tentacles: perpendicular dodges
Audio Cues:
Ether Blast: rising-pitch energy sound
AOE: deep bass rumble
Hornets: high-pitched chittering
Vines: earth-cracking sounds
Animation Wind-ups: Consistent frame counts before hitbox activation. Memorize through repetition for muscle memory Perfect Dodge timing.
Complete Dodge Counter Strategy
Single-Hit Ether Blasts
Tail Blasts:
Forward dodge into blast as it enters hitbox
Perfect Dodge window: 10 frames before contact, active 8-10 frames
Input 0.2-0.3s before visual contact
Positions at Nineveh's rear
Follow with 2-3 Basic Attacks
Frontal Blasts:
Forward dodge = aggressive positioning, vulnerable to follow-ups
Lateral dodge = safer, longer counter distance
Advanced: forward for max aggression
Learning: lateral for safety
Tentacle Blasts:
Extended hitbox duration
Multiple Perfect Dodge opportunities
Late dodge = safer counter window
Multi-Hit Combinations
Consecutive Volleys (Phase 2):
3 projectiles, 0.5s intervals
Reset to neutral between dodges
Single Dodge Counter hit between projectiles
Full combos = animation lock = guaranteed damage
Tentacle Sweeps:
4-6 Perfect Dodge opportunities per sequence
Choose: dodge every pass (max safety) or alternate passes (counter during gaps)
Monitor stamina—two consecutive dodges trigger cooldown
Environmental Hazards
AOE Lasers (75% HP):
Wall positioning mandatory
Sprint to nearest wall immediately
8-10s duration
No dodge/counter possible
Ether Waves (70% HP):
Rock cover mandatory
3s charge warning
Sprint to nearest rock
Complete obstruction required
Maintain mental map of wall/rock locations. Position with escape routes during offense.

Vine and Hornet Priority
Vines (35% HP):
3-5 hits to destroy
Extends time limit
Destroy immediately before barrage intensifies
Use Ultimate abilities for quick elimination
Hornets:
2-3 hits to kill
Immediate priority (projectiles interfere with Perfect Dodge timing)
Quick eliminations build Ultimate gauge
Simultaneous Spawns:
Hornets firing = eliminate first
Vines restricting movement = destroy problematic Vine first
Character Selection
S-Tier Counter Teams
Ellen Joe (Ice):
Team: Ellen, Lycaon, Rina

Ice resonance, defense shred, damage amplification
Exceptional counter multipliers
Burst damage can skip phase transitions
Soldier 11 (Fire):
Team: Soldier 11, Grace, Koleda
Fire resonance, shield generation
Grace Electric reactions
Koleda defensive utility
Nekomata (Physical):
Team: Nekomata, Piper, Lucy
Lucy/Piper buffs: 12-15s duration
Time buffs with Ultimate/counter chains
Damage rivals attribute teams
Buy ZZZ Monochromes through BitTopup for agent development and W-Engine enhancements.
Projectile Deflection Specialists
Deflection Characters:
Alice, Anby, Banyue, Caesar, Ellen
Miyabi, Komano, Nekomiya, Orphie & Magus, Qingyi
Seth, Soldier 0 - Anby, Soldier 11
Qingyi: deflection + stun generation Miyabi: deflection + Ice damage Soldier 11: deflection + aggressive Fire playstyle
Deflection timing similar to Perfect Dodge. Provides redundant defensive options.
Dash Attack Integration
Press Basic Attack while dashing for movement-integrated damage. Maintains offensive pressure during repositioning.
Benefits:
Damage during movement
Vine destruction while repositioning
Hornet elimination during movement
Brief invulnerability frames (character-dependent)
Monitor stamina—dashing and attacking both consume stamina.
Dodge Resonia and Builds
Dodge Resonia: +45% counterattack damage. Multiplicative stacking with other bonuses.
Disk Drive Priorities:
Attack %, Attribute DMG %, Crit Rate/Crit DMG
Four-piece sets: Attribute DMG or dodge-triggered bonuses
Hormone Punk set ideal
W-Engine Selection:
Basic Attack damage, Attribute DMG bonuses
Dodge/counter-triggered effects
Signature W-Engines optimal (20-30% clear time reduction)
Team Buff Timing:
Lucy/Piper buffs before major damage phases
Rina amplification stacks multiplicatively
Optimal windows: 2-3x normal damage
Phase-by-Phase Execution
Opening (100-75% HP)
Focus: rhythm building, Ultimate gauge generation, pattern learning.
Consistent Perfect Dodge on single-target Ether Blasts
Hornet elimination for practice, gauge building
Medium range positioning (clear telegraph visibility)
Build Ultimate to 100% before 75% threshold
Mid-Fight (75-35% HP)
75% HP - AOE Lasers:
Position behind walls
Mental reset, stamina check
Ultimate immediately after lasers end
5-8s burst window during recovery
70% HP - Ether Wave:
Rock positioning
Mental reset
Position with escape routes to additional rocks
Enhanced Patterns:
Multi-projectile volleys demand rhythm-based chains
First projectile Perfect Dodge → reset neutral → second projectile
Avoid panic dodging
Critical Phase (35-25% HP)
35% HP - Vines:
Immediate destruction (Ultimate abilities)
Maintain Nineveh attack awareness
Dash Attacks for Vine damage + mobility
Peak Hornet frequency—prioritize active shooters
Stamina Management:
Monitor gauge constantly
Brief pauses between chains for regeneration
Avoid depletion during critical sequences
Enrage (Below 25% HP)
Tentacles + Flower Form:
Tentacles attack independently
Prioritize dodging Nineveh over damaging tentacles
Close-range positioning for Homing Missiles
Homing Missiles:
Maintain close proximity
Forward dodge 0.3s before impact
Missile overshoots after dodge
Ultimate Usage:
Focus on invulnerability frames + burst damage
Time with dangerous attack combinations
Emergency protection during complex patterns
Finishing Burst
Sub-15% HP:
Maximize offensive pressure
Continuous counter chains
Ultimate rotations
Chain Attacks:
Coordinate during stagger states
Massive damage + invulnerability
Can eliminate final HP% in seconds
Time Management:
Monitor timer constantly
Abundant time = conservative play
Tight time = calculated risks
Final Adds (Sub-10% HP):
Sufficient time = eliminate
Critical time = ignore, focus Nineveh DPS
Advanced Techniques
Dodge Canceling
Interrupt attack animations with dodge inputs. Maintains DPS while preserving defensive options.
Timing: Cancel during final 30-40% of attack animation (after damage registration, before recovery frames).
Pseudo-Counter Loops: Alternate single counter hits with immediate dodge preparation. Constant offensive pressure + Perfect Dodge readiness.
Extended Toolkit:
Dash Attack cancels (repositioning during offense)
Ultimate cancels (skip recovery frames)
Assist interrupts (invulnerability during danger)
Positioning Manipulation
Distance-Based Attack Selection:
Close range: more tentacle sweeps, fewer Ether Blasts
Medium range (2-3 character lengths): balanced variety
Long range: heavy Ether Blast preference
Strategic Positioning:
Excel at Ether Blasts? Maintain medium-long range
Excel at tentacle sweeps? Stay close
Lateral Positioning:
Sides: increased tentacle frequency, superior frontal telegraph visibility
Rear: triggers tail blasts, reduces frontal visibility
Ultimate Phase Skipping
Target Skips: 35% HP Vines, 25% HP tentacles (highest difficulty spikes).
Strategy:
Build all team Ultimates to 100% before 40% HP
Coordinated Ultimate chain: 40% → 20% HP
Completely bypass Vine phase
Assist Timing:
Defensive Assists interrupt attack wind-ups
Cancels entire attack sequences
Valuable against multi-hit combinations
Stamina Management
Stamina depletion prevents dodges = guaranteed damage.
Regeneration: Occurs during periods without dodge/dash/sprint inputs. Use Nineveh's recovery frames for micro-pauses.
Dodge Cooldown: Two consecutive dodges increase stamina consumption. Avoid triggering during multi-hit sequences.
Stamina Builds: Disk Drive substats/W-Engine effects increase max stamina and regeneration. Lower damage but improved safety margins for learning.
Common Errors and Corrections
Panic Dodging
Problem: Rapid, uncontrolled dodge inputs → stamina depletion, cooldown triggers, failed Perfect Dodge timing.
Correction:
Mental mantra/rhythm pattern (one... two... three...)
Breathing rhythm (dodge on exhale)
Practice single attack types until automatic
Record attempts, identify panic triggers
Delayed Attack Timing
Problem: Extended wind-ups bait premature dodges. Dodge completes before hitbox activation.
Correction:
Focus on animation keyframes (max brightness, acceleration moments)
Practice intentional late dodges (recalibrate timing instincts)
Train audio recognition (distinct sounds at hitbox activation)
Incorrect Dodge Direction
Problem: Wrong direction despite correct timing.
Hitbox Shapes:
Straight-line Ether Blasts: forward dodge through center
Sweeping tentacles: lateral perpendicular dodge
AOE: any outward direction (backward = max distance)
Homing Missiles: forward at close range (overshoot)
Correction: Experiment all directions against each attack type. Build empirical understanding.
Over-Committing Punish Windows
Problem: Extended combos → animation lock when next attack initiates.
Correction:
Strict combo limits: 2-3 Basic Attacks after Dodge Counter
Return to neutral, prepare next dodge
Advanced: extend based on pattern recognition (long recovery frames)
Practice artificial limits (single-hit counters only)
Training Methodology
Isolated Pattern Practice
Practice single attack type exclusively (e.g., only tail Ether Blasts)
Achieve 90%+ success rate
Progress to two-pattern combinations
Add-clearing drills (Hornets, Vines)
Phase-specific drills (use high-damage teams to reach thresholds quickly)
Progressive Difficulty
Scenario Scaling:
Solo Nineveh, no modifiers
Hay Fever I (40% increased damage, more Hornets)
Team Scaling:
Defensive teams (shields, healing)
Balanced teams
Pure offensive teams
Time Pressure:
Ignore time (focus no-hit execution)
Progressive goals (5min → 4min → 3min)
Approach S-Rank requirements incrementally
Recording: Review every attempt. Identify error patterns, timing inconsistencies, decision mistakes.
Mental Reset Protocols
Between Attempts:
2-3 minute break
Physical movement (stretching, walking)
4-7-8 breathing (inhale 4s, hold 7s, exhale 8s) × 3-4 cycles
Positive Reframing:
❌ I keep failing
✅ I'm learning through practice
Session Management:
60-90 minute max
5-10 minute breaks every 20-30 minutes
Quality > quantity
Performance Metrics
Track:
Perfect Dodge success rate by attack type
Average HP threshold before first hit
Time-to-kill (Hornets, Vines)
Average stamina during critical phases
Ultimate gauge generation rate
Practice Log:
Document focus areas, achievements, weaknesses
Weekly review for trends
Specific session goals (80% Perfect Dodge on tentacle sweeps)
S-Rank Requirements
Time and Damage
Time Threshold: Under 3-4 minutes (varies by difficulty).
Damage Penalties: Any damage = substantial score deductions. No-hit runs eliminate penalties entirely.
Combat Rating: Accumulates through hits landed, counters, Ultimates, Chain Attacks. Constant offensive pressure maximizes rating.
Score Threshold: 90%+ of maximum. Demands near-perfect performance across all dimensions.
Combat Rating Maximization
Counter Frequency: Dodge Counters provide substantially more rating than standard attacks.
Counter Chain Length: 3-hit chains > three separate 1-hit counters (combo multipliers).
Ultimate Timing: Coordinate with high-damage windows + Chain Attack opportunities.
Chain Attacks: Massive rating bonuses. Trigger during stagger states.
Decibel and Ultimate Management
Decibel Rating: Measures overall combat performance. Counter strategies naturally generate high ratings.
Ultimate Gauge:
Build during low-pressure phases (100-75% HP)
Conservative early usage
Preserve for late-phase bursts
Team Rotation: Use each character's Ultimate in sequence. Maintains constant burst availability.
Assist Ultimate Coordination: Chain in rapid succession. Invulnerability throughout + massive damage.
Pre-Attempt Checklist
Build Verification:
Optimal Disk Drives (main stats, substats)
Maximized W-Engine levels
Agent skill levels (prioritize Basic Attack, Dodge Counter)
Consumables:
Attack buffs
Attribute DMG buffs
Stamina regeneration items
Mental Preparation:
Calm focus (not anxious pressure)
Failed attempts = learning opportunities
Confident calm approach
Environment:
Stable internet
Eliminate distractions
Optimize display settings
Adjust audio levels
Resource Preparation
Essential Upgrades
Agent Levels: Maximize to Inter-Knot Level caps. Prioritize main DPS → support.
Skill Priorities:
Basic Attack
Dodge Counter
Ultimate
Assist (unless Assist-focused comp)
W-Engines: Prioritize main DPS. Focus on Basic Attack damage, Attribute DMG, counter enhancements.
Disk Drives:
Four-piece sets: Attribute DMG or dodge-triggered bonuses
Main stats: Attack % (slot 4), Attribute DMG % (slot 5), Crit Rate/DMG (slot 6)
Substats: Attack %, Crit Rate, Crit DMG, Attribute Mastery
Efficient Farming
Agent/W-Engine Materials: Weekday-specific stages. Plan around schedules. Prioritize highest-difficulty stages (max materials per energy).
Disk Drives: Designated stages, randomized drops. Target desired sets. Use tuning for substat rerolls.
Dennies: Currency stages. All upgrades consume substantial Dennies. Farm during double-drop events.
Event Optimization
Time-Limited Events: Enhanced resource rates, exclusive materials. Prioritize during active periods.
Event Currency: Purchase limited-availability items first → renewable resources.
Exclusive Items: Evaluate W-Engines/Disk Drives for counter strategy synergy.
Strategic Timing: Delay non-urgent farming before anticipated events. Preserve energy for event participation.
FAQ
What are exact invulnerability frame counts for Perfect Dodge?
25-30 frames plus slow-motion window (approximately 0.5-0.8s total protection). Regular dodge: 10-15 frames. Slow-motion provides visual confirmation and extended counter input window.
Best team for Nineveh no-hit runs?
Ellen, Lycaon, Rina. Ice damage, defense shred, damage amplification, superior counter multipliers. Alternative: Soldier 11, Grace, Koleda (Fire damage + shield generation).
How to recognize Nineveh's attacks without danger indicators?
Light charging patterns: tail (rear blasts), frontal (forward cones), tentacles (side angles). 1-2s warning. Audio cues supplement visual tells.
Can you S-Rank with damage taken?
Technically yes with exceptional performance elsewhere, but damage penalties are substantial. No-hit execution provides most reliable S-Rank path.
Optimal strategy for 35% HP Vine phase?
Destroy immediately with high-damage attacks/Ultimates before barrage intensifies. 3-5 hits per Vine. Extends time limit, removes movement restrictions. Prioritize over Nineveh damage.
How does Dodge Resonia 45% bonus calculate?
Multiplicative with other bonuses (Attack %, Attribute DMG %, Crit DMG, team buffs). Example: 1000 base × 1.5 Attack × 1.3 Attribute × 1.45 Resonia = 2,827.5 total damage.