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HSR Super Break DMG Calculator: Complete Formula Guide 3.0

Master Honkai Star Rail's Super Break damage formula from version 2.2. Learn exact calculations, Break Effect thresholds, toughness multipliers, and optimization strategies for Harmony Trailblazer to dominate Memory of Chaos and Pure Fiction.

Understanding Super Break Mechanics in Version 3.0

Super Break transforms Break Effect from one-time burst to sustained damage. Unlike standard Break (triggers once when toughness hits zero), Super Break deals damage with every attack on Weakness Broken enemies.

Harmony Trailblazer enables Super Break through Backup Dancer buff (Ultimate ability). This 3-turn buff lets allies deal Super Break damage on broken enemies while boosting Break damage 15-30%. Need materials fast? Honkai Star Rail Oneiric Shard top up on BitTopup ensures secure resource acquisition.

Key Differences from Standard Break

Super Break can't crit—eliminating CRIT Rate/DMG needs. Invest purely in Break Effect, Speed, and defense.

Super Break ignores all DMG Boost Effects (elemental damage %, general damage bonuses). Scaling relies exclusively on Break Effect %, character level, toughness reduction, and Super Break multipliers.

Toughness reduction directly multiplies damage. Harmony MC's Ultimate delivers 90 toughness reduction, Skill provides 50 (100 with Shuffle Along trace on first hit).

Harmony Trailblazer's Core Functions

  • Backup Dancer: Enables Super Break team-wide

  • Break Effect amplification: Technique grants +60% Break Effect for 2 turns at battle start

  • Toughness acceleration: Talent gives +5 energy per Weakness Break

Level 80 stats: 1086 HP, 446 ATK, 679 DEF, 105 SPD. Traces provide +37.3% Break Effect. E4 shares 15% of user's Break Effect with team.

Trigger Conditions and Damage Windows

Super Break activates only on Weakness Broken enemies. Each attack generates separate damage instances—multi-hit abilities create multiple procs.

Dance With The One trace bonuses:

  • 1 enemy: +60% damage

  • 2 enemies: +50%

  • 3 enemies: +40%

  • 4 enemies: +30%

  • 5 enemies: +20%

Practical example: 161,431 damage vs 1 enemy, 81,433 vs 3 enemies at identical Break Effect.

The Complete Break Effect Formula Breakdown

Super Break DMG = (Break Base DMG by Level) × (Toughness Reduction) × (1 + Break Effect%) × Trace Boost

Honkai Star Rail Super Break damage formula chart showing base DMG, toughness, Break Effect, and trace multipliers

Formula Components

Break Base Damage: Scales with attacker's level. Level 80 ascension critical for optimization.

Toughness Reduction: Harmony MC's Ultimate (90) vs Skill first hit with Shuffle Along (100). Higher values = bigger damage.

Break Effect Multiplier: Direct multiplication. 200% Break Effect = 3.0x multiplier (1 + 2.00). 360% = 4.6x (1 + 3.60).

Trace Boosts:

  • Stunning Remark: +20% flat

  • Dance With The One: +20% to +60% based on enemy count

  • Backup Dancer: +15-30% Break DMG

Break Effect Thresholds

250%: Unlocks Iron Cavalry 4pc DEF ignore (15%). Strong efficiency point.

360%: Absolute cap. Module β maxes at +50% Super Break damage here. Zero benefit beyond this.

Sources stack additively: Traces (37.3%) + Technique (60%) + Watchmaker 4pc (30%) + Talia 2pc (20% at 145+ SPD) + Past Self in Mirror (100%) = 247.3% base.

Enemy Level and DEF

Higher enemy levels reduce Break Base Damage. Level 80 character vs level 95 enemy = ~8,500 base value.

Iron Cavalry 4pc at 250% Break Effect ignores 15% enemy DEF—major boost vs armored targets.

Calculating Super Break Caps: Examples

Comparison chart of Honkai Star Rail Super Break damage at 180%, 250%, and 360% Break Effect thresholds

Example 1: 180% Break Effect vs Level 95 Elite

Harmony MC Ultimate (90 toughness) vs single enemy:

  • Base: 8,500

  • Toughness: 90

  • Break Effect: 2.80x

  • Dance With The One: 1.60x

  • Backup Dancer: 1.30x

  • Stunning Remark: 1.20x

Result: ~67,000 damage

Example 2: 250% Break Effect

Same scenario, upgraded Break Effect:

  • Base: 8,500

  • Toughness: 90

  • Break Effect: 3.50x

  • Dance With The One: 1.60x

  • Backup Dancer: 1.30x

  • Stunning Remark: 1.20x

  • DEF Ignore: 1.18x

Result: ~104,000 damage (55% increase)

Example 3: Max Optimization (360%)

Skill first hit with Shuffle Along (100 toughness), full buffs:

  • 360% Break Effect cap

  • Module β: +50% Super Break DMG

  • All trace bonuses active

Result: 161,431 damage (documented ceiling)

Break Effect Optimization Guide

Content-Specific Thresholds

Memory of Chaos 9-12: 200-250% Break Effect for comfortable clears

Pure Fiction: 180-220% sufficient (multi-target reduces Dance With The One bonuses)

Apocalyptic Shadow: 360% cap justified (single-target +60% bonus)

When to Stop Stacking

250% to 360% gives +44% damage but costs Speed/defense substats. Often better converting to Speed for extra turns.

360% = hard stop. Zero benefit beyond.

Relic Main Stats

Body: Break Effect (64.8% irreplaceable)

Boots: Speed for 145+ threshold (Talia bonus) OR Break Effect if Speed sufficient

Sphere/Rope: Break Effect for 250%+ builds. Energy Regen rope viable for Ultimate uptime.

Harmony Trailblazer Build

Trace Priority

  1. Shuffle Along (Skill toughness +100% first hit)

  2. Dance With The One (enemy count bonuses)

  3. Stunning Remark (+20% Super Break)

  4. Hat of the Theater (+30% action delay)

  5. Basic/Skill levels (toughness values)

Cost: ~3M credits, 308 purple materials for level 10 upgrades.

Light Cones

Past Self in Mirror: 60-100% Break Effect (best stat efficiency)

Memories of the Past: Energy regen for Backup Dancer uptime

Module β: +50% Super Break at 360% Break Effect (endgame choice)

Relic Sets

Honkai Star Rail relic sets Watchmaker Iron Cavalry Talia for Super Break builds

Watchmaker 4pc: +30% Break Effect team-wide for 2 turns on Ultimate (pairs with Backup Dancer)

Iron Cavalry 4pc: 15% DEF ignore at 250% Break Effect (better on DPS)

Talia 2pc: +16% Break Effect (+20% at 145+ SPD)

Optimal: Watchmaker 4pc on Harmony MC, Iron Cavalry 4pc on main DPS.

Speed Tuning

145+ Speed for Talia bonus and turn order. Ensures Backup Dancer before DPS acts.

Rotation: Technique → Ultimate → Skill (Shuffle Along) → Basic → Ultimate refresh

Toughness Mechanics

Toughness Values

Elites: 240-360 toughness Bosses: 480-720 toughness

Harmony MC contributes: Ultimate (90) + Skill first hit (100) = 190 total toughness damage.

Elemental Matching

Matching weakness = full toughness damage. Non-matching = zero toughness damage.

Harmony MC's Imaginary provides moderate coverage. Teams need 2-3 elements for consistent breaks.

Once broken, Backup Dancer enables Super Break regardless of element.

Single vs Multi-Target

Single-target: Max Break Effect for +60% Dance bonus. Focus fire one enemy.

Multi-target: AoE toughness reduction. Lower Break Effect (200-220%), higher Speed for +20-40% Dance bonus across multiple enemies.

Team Synergies

Best DPS Partners

Firefly: Premier Super Break DPS, innate Break Effect scaling

Boothill: Physical coverage, high-frequency attacks

Rappa: Imaginary match, multi-hit abilities

Ruan Mei Synergy

Break Effect buffs stack additively with Harmony MC. Weakness Break Efficiency extends damage windows. RES PEN applies to Super Break damage.

Combined with Harmony MC: 50%+ action delay, easier 360% cap reach.

F2P Composition

  • Harmony Trailblazer (free)

  • Gallagher (4★ sustain)

  • Xueyi (4★ Quantum DPS)

  • Asta (free 4★ Speed/Fire)

Covers 4 elements, farmable sets (Watchmaker/Iron Cavalry).

Common Mistakes

Mistake 1: Ignoring Speed for Break Effect. 250% attacking twice > 360% attacking once.

Mistake 2: Pure Break builds on hybrid characters. Some benefit from ATK/CRIT + Break Effect balance.

Mistake 3: Confusing additive vs multiplicative buffs. Break Effect % adds together, Break DMG bonuses multiply separately.

E4 sharing applies after individual calculations—doesn't boost user's own pool.

Advanced Endgame Tips

Memory of Chaos 12

250%+ Break Effect, 145+ Speed, sufficient defense for pre-break survival. Level 95 enemies, 600+ toughness.

Break elites first, maintain Weakness Broken with continuous attacks. Hat of Theater +30% delay extends windows.

Pure Fiction Multi-Wave

AoE toughness reduction priority. 200-220% Break Effect + high Speed outperforms 360% slow builds.

Technique timing: Activate before first wave for +60% Break Effect during initial breaks.

When Super Break Wins

High-HP single targets (1.5M+ HP), 480-600 toughness bosses. Extended Weakness Broken durations maximize damage accumulation.

Traditional CRIT wins vs low-HP enemies dying before toughness depletion.

Hybrid (150-180% Break Effect + CRIT) handles general content flexibility.

Resource Acquisition

Trace Farming

Harmonic Tune/Ancestral Hymn: Simulated Universe World 3/6. 15-20 runs per tier.

Calyx materials: 240 Trailblaze Power daily. Farm on rotation days.

Stellaron: Weekly Simulated Universe completion rewards.

Stellar Jade Efficiency

F2P: 60-80 pulls per version from dailies/events/exploration.

Monthly Pass: 30% more pulls per dollar vs direct purchases.

Ready to maximize Harmony Trailblazer? Get Stellar Jades and Oneiric Shards at best rates on BitTopup—fast, secure, trusted by millions!

FAQ

What's the exact Super Break formula?

Super Break DMG = (Break Base DMG by Level) × (Toughness Reduction) × (1 + Break Effect%) × Trace Boost. Multiplies base damage by toughness, Break Effect %, and trace bonuses.

How much Break Effect needed?

200-250% for most content. 250% unlocks Iron Cavalry DEF ignore. 360% absolute cap for Module β optimization.

Does Super Break have a damage cap?

No hard cap, but 360% Break Effect stops scaling. Max documented: 161,431 per hit vs single target with optimal setup.

Break vs Super Break difference?

Break triggers once on toughness depletion. Super Break triggers every attack on Weakness Broken enemies. Super Break can't crit, ignores DMG Boost effects.

Best relic sets?

Watchmaker 4pc (+30% Break Effect team-wide) on Harmony MC. Iron Cavalry 4pc (15% DEF ignore at 250%) on DPS. Talia 2pc (+16-20% Break Effect) as filler.

How does enemy level affect damage?

Higher enemy levels reduce Break Base Damage. Level 80 character ascension critical vs level 95+ endgame enemies.


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