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HSR 3.7 Cyrene Freeze Team Guide: Budget Build for F2P

Master cost-effective freeze composition in HSR 3.7 featuring Cyrene, Pela, Lynx, and Moze. Budget builds, optimal rotations, and performance benchmarks for maximum efficiency with minimal investment. Essential stat priorities, skill sequences, and troubleshooting for endgame content starting November 5, 2025.

Why Cyrene's Freeze Team Actually Works (And Why I'm Obsessed)

The Freeze Formula That Broke My Calculator

Honkai Star Rail Cyrene character showcase displaying her design and abilities

Look, I've been testing freeze comps since beta, and Cyrene's kit is genuinely wild. Her Ultimate 'Verse • Vow ∞' doesn't just summon Demiurge—it basically turns your team into a coordinated strike force. Extra turn, all ally Ultimates activated, plus that juicy +25% CRIT Rate in Ripples state? Yeah, that's the good stuff.

Here's where it gets spicy: you need 24 Recollection points (sounds like a lot, but trust me), generated through ally actions and Future stacks. Her Skill drops a 2-turn Zone that adds +1 True DMG instance—12% of original damage per ally hit. Plus +3 Recollection points. The math starts getting beautiful real quick.

Pela's Ice DMG becomes your SP-neutral engine, consuming Future stacks while keeping rotations smooth. When freeze lockdown meets Pela's 40% DEF reduction and Moze's amplified follow-ups? Chef's kiss

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The Synergy That Made Me Rethink Everything

This isn't your typical throw Ice characters together approach. Cyrene + Pela + Lynx + Moze creates this feedback loop that's honestly addictive to watch. Cyrene buffs Ice damage and amplifies True DMG. Pela applies Exposed (that 40% DEF reduction hits different). Moze marks Prey for follow-ups on frozen targets. Lynx keeps everyone alive with AoE cleanse and HP boosts.

Best part? Completely F2P viable at E0.

Pela's Ultimate reducing enemy DEF by 40% for 2 turns, combined with Cyrene's True DMG Zone, gives you 52% effective damage reduction. Meanwhile, Moze's Talent triggers 30% ATK additional damage per ally hit, building Charge for those satisfying 160% ATK follow-ups every 3 stacks. Lynx quietly provides +5-7.5% Max HP boosts while tanking aggro.

It's elegant. It's efficient. It works.

Version 3.7 Changes (The Good News)

November 5, 2025 brought some serious upgrades. Enhanced Ice synergies in the Amphoreus region mean freeze teams aren't just viable—they're meta. Cyrene's Chrysos Heir faction enables +20% DMG buffs for non-Heir allies like Pela for 2 turns. That's free damage, folks.

Events include Snack Dash (November 5-19) and Relic Recon with actual useful rewards. Phase 1 banners run until December 16, featuring Cyrene with Hyacine, Castorice, and Tribbie reruns. The Anti-Creator boss provides new farming opportunities, and updated Calyx rewards finally streamline ascension materials.

Bottom line: freeze teams are sitting pretty at SS-tier for Memory of Chaos, Pure Fiction, and Apocalyptic Shadow.

Pela: The Debuff Queen (Budget Edition)

Light Cone Reality Check

Honkai Star Rail Pela Light Cone equipment options for freeze team builds

'Before the Tutorial Mission Starts' is your gold standard—+16% Effect Hit Rate with energy recovery on successful debuffs. Perfect for freeze rotations, but I get it, not everyone has premium Light Cones.

F2P reality? 'Meshing Cogs' handles energy management just fine. You need 67% Effect Hit Rate minimum for consistent Exposed application. Miss that threshold and your rotation falls apart.

4-piece Eagle of Twilight Line gives SPD advancement post-Ultimate for faster rotations. Main stats are non-negotiable: Body Effect Hit Rate, Feet SPD, Rope Energy Regeneration. Pan-Cosmic Commercial Enterprise ornament adds Effect Hit Rate and ATK bonuses. Target 134+ SPD, 67%+ Effect Hit Rate, 30%+ Effect RES.

Investment That Actually Matters

Trace priority is simple: Ultimate > Talent > Skill > Basic ATK. Ultimate at max level provides that crucial 40% DEF reduction for 2 turns. Talent refunds energy on successful debuffs—this is your sustain mechanism.

Pela E4 adds 12% Ice RES reduction, but honestly? E0 is perfectly sufficient for budget builds. Don't chase Eidolons unless you're swimming in resources.

Ascension costs: 12 Extinguished Core, 13 Glimmering Core, 12 Squirming Core, 50 Horn of Snow, 246,400 Credits. Full trace investment requires 105 Obsidian of Obsession, 5 Tracks of Destiny, 2,400,000 Credits. One week of focused farming gets you there.

Lynx: The Unsung MVP

Why Everyone Sleeps on Her Healing

Honkai Star Rail Lynx character demonstrating healing abilities

Lynx's healing scales with Max HP, and the numbers are better than people think. Skill heals 8-12% Max HP +80-320, Ultimate provides AoE 9-13.5% Max HP +90-360 while dispelling debuffs. At 5000+ HP (totally achievable), that's 700+ healing per Skill.

Her Technique grants battle-start continuous healing at 2.4-3.6% Max HP per turn. It's passive sustain that keeps your team topped off without SP investment.

Target 135+ SPD for Giant Tree of Rapt Brooding ornament bonuses and frequent Recollection generation. Night of Fright Light Cone offers Energy Regeneration with healing bonuses. F2P option? 'Post-Op Conversation' gives +12% Ultimate healing at S5 refinement.

The Stats That Matter

Target stats: 5000+ HP, 1000+ DEF, 30%+ Effect RES, 135+ SPD. Main stats: Body Outgoing Healing/HP%, Feet SPD, Sphere HP%, Rope Energy Regeneration/HP%.

4-piece Warrior Goddess of Sun and Thunder provides CRIT DMG on heal, but HP-focused sets offer superior survivability. Your call based on team needs.

Survival Response applies +5-7.5% Max HP boosts with taunt effects lasting 2 turns. SP management stays neutral through Skill/Basic ATK balance while maintaining healing uptime.

Moze: The Follow-Up Specialist

Low Investment, High Impact

Moze serves as sub-DPS, leveraging Prey marking for amplified follow-ups on frozen enemies. His Skill marks targets for 150% ATK damage while gaining +9 Charge. Departed state triggers 30% ATK additional damage on ally hits, with 160% ATK follow-up every 3 Charge.

Here's the trick: low-investment builds prioritize CRIT Rate and ATK over SPD due to 20-30% action advance from follow-ups. Target stats: 80%+ CRIT Rate, 120%+ CRIT DMG, 2800+ ATK. Main stats: Body CRIT Rate, Feet ATK%, Sphere Lightning DMG, Rope ATK%.

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Equipment Choices That Work

4-piece Pioneer Diver of Dead Waters provides CRIT Rate against debuffed enemies—perfect synergy with Pela's Exposed. Duran, Dynasty of Running Wolves ornaments offer damage bonuses per ally follow-up.

Trace priority: Talent > Ultimate > Skill > Basic ATK for maximum follow-up damage.

Alternative options include Dan Heng for F2P accessibility, Topaz for premium follow-up synergy, Serval for AoE Lightning damage. Choose based on your roster and enemy compositions.

Rotations That Actually Flow

The Basic Loop

Honkai Star Rail freeze team rotation guide showing skill sequence and timing

Opening sequence matters. Cyrene Technique for pre-battle freezing, Lynx Technique for continuous healing. Then: Pela Skill (buff removal + Ice DMG), Cyrene Skill (Zone deployment +3 Recollection), Moze Skill (Prey marking), Lynx Ultimate (AoE healing + cleanse).

Mid-rotation gets smoother with practice. Cyrene Basic ATK (+1 Recollection), Pela Ultimate (40% DEF reduction for 2 turns), Moze follow-ups trigger on ally hits consuming Charge for 160% ATK damage. Ultimate phase at 24 Recollection triggers team-wide Ultimate activation and Ripples state.

It's a dance, honestly.

Advanced Timing

SPD tuning is crucial: Pela 134 SPD for early debuffs, Lynx 135+ SPD for frequent Recollection, Cyrene 180+ SPD for +20% team damage bonus. Moze's Departed state timing maximizes follow-ups during Pela's Ultimate window for optimal True DMG amplification.

Enemy adaptations require flexibility. High-damage enemies need Lynx Skill for Survival Response taunting. Multi-enemy encounters favor Pela AoE debuffs. Debuff-heavy encounters utilize Lynx Ultimate for AoE cleanse.

Artifact Priorities (The Real Talk)

Main Stats You Can't Compromise On

Cyrene: Body HP%, Feet SPD, Sphere HP%, Rope HP% targeting SPD > HP% > CRIT DMG for that 180+ SPD breakpoint. Pela: Body Effect Hit Rate, Feet SPD, Sphere HP%, Rope Energy Regeneration emphasizing Effect Hit Rate > SPD > Effect RES for 67%+ accuracy.

Lynx: Body Outgoing Healing/HP%, Feet SPD, Sphere HP%, Rope Energy Regeneration/HP% prioritizing HP% > SPD > Effect RES for 5000+ HP threshold. Moze: Body CRIT Rate, Feet ATK%, Sphere Lightning DMG, Rope ATK% following CRIT Rate > CRIT DMG > ATK% for 80%+ CRIT Rate.

Budget Reality

Cyrene's World-Remaking Deliverer (2-Pc: +8% CRIT Rate; 4-Pc: +24% Max HP, +15% ally DMG) provides comprehensive team support. Budget builds achieve 85-90% performance using F2P Light Cones and farmable sets.

Investment priority: Cyrene > Pela > Lynx > Moze for maximum effectiveness. Cyrene E0 provides core functionality, E2 (+12 Recollection start) offers luxury improvements. Pela and Lynx require minimal investment while Moze benefits from basic CRIT optimization.

Performance Analysis (The Numbers)

What You Can Actually Expect

Honkai Star Rail freeze team performance in Memory of Chaos endgame content

Low-investment freeze teams achieve Memory of Chaos 12 clears in 3 cycles at E0 levels through multiplicative scaling. Cyrene + Pela combination yields +40% enemy damage taken, Moze follow-ups add 160% ATK amplified by 12% True DMG from Zone.

Performance benchmarks: Memory of Chaos 12 three-cycle clears, SS-tier Pure Fiction and Apocalyptic Shadow effectiveness. Team excels against single-target encounters where control provides strategic advantages, adapts to Ice-resistant enemies through debuff synergies.

Investment Breakdown

Minimum viable investment: 500,000 Credits for ascensions plus 1-2 weeks relic farming. Cyrene 308,000 Credits, Pela 246,400 Credits, Lynx free from Pure Fiction, Moze 246,400 Credits. Trace investment adds 2,400,000 Credits per character.

Upgrade priority: character ascension > essential traces > relic optimization > Light Cone upgrades. Resource optimization through daily Calyx farming, Simulated Universe rewards, event participation during 3.7 Phase 1.

Common Mistakes (I've Made Them All)

Rotation Disasters

Premature Ultimate usage before 24 Recollection generation kills your momentum. Improper SPD tuning disrupts action order—this one's painful to watch. Insufficient Effect Hit Rate on Pela (needs 67%+) means inconsistent debuffs. Inadequate HP scaling on Lynx (requires 5000+) leads to healing that doesn't keep up. Poor CRIT optimization on Moze (needs 80%+ CRIT Rate) wastes his potential.

Practice in Forgotten Hall. Use damage calculators. Systematic analysis beats guesswork every time.

FAQ

What investment does this freeze team require for viability? 500,000 Credits for ascensions plus 1-2 weeks daily farming. All characters function at E0 with F2P Light Cones, achieving Memory of Chaos 12 three-cycle clears.

How does the team perform against freeze-immune enemies? Remains effective through Pela's 40% DEF reduction and Cyrene's True DMG Zone. Moze follow-ups and team synergy provide consistent damage regardless of freeze immunity.

What are the most important stats for each character? Cyrene: 180+ SPD, 4000+ HP; Pela: 67%+ Effect Hit Rate, 134+ SPD; Lynx: 5000+ HP, 135+ SPD; Moze: 80%+ CRIT Rate, 2800+ ATK.

Is Lynx better than other healers for this composition? Provides unique AoE cleanse, Survival Response taunting, free availability, and HP scaling synergy. Premium healers may offer superior raw healing but lack these specific advantages.

How does performance vary against different enemy types? Excels against single-target and small groups where control maximizes benefit. Large groups challenge sustain, Ice-resistant enemies reduce freeze but maintain debuff effectiveness.

Can alternative characters replace team members? Dan Heng replaces Moze for F2P accessibility, Topaz offers premium follow-up synergy, Serval provides AoE Lightning damage. Core freeze mechanics remain functional with substitutions.


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