Arena Breakout Infinite's 2025 meta centers on FAL assault rifle, MPX submachine gun, and SJ16 sniper rifle. This guide covers tier rankings, optimal loadouts, attachments, and builds from 100K to 1M Koens for all engagement ranges.
The Current Weapon Meta - What Actually Works
Let's cut straight to what matters. After months of testing and countless raids, three weapons dominate Arena Breakout Infinite's competitive scene right now.
The S-Tier Trinity runs the show: The FAL assault rifle sits at the top - and honestly, it's not even close.

T6 ammo compatibility paired with that sweet spot between close and medium range effectiveness makes it the go-to for serious players. Then there's the MPX submachine gun. 850 RPM with recoil so manageable you'll wonder if it's bugged (it's not). For long-range work? SJ16 sniper rifle ends conversations with .338 rounds and scope flexibility from 6x all the way to 20x.
Here's where it gets interesting though. September 2025 data suggests we might see some shake-ups. The Mosin-Nagant is creeping into S-tier territory - budget sniping with SNB rounds that'll one-shot at 190m? Yeah, that's getting attention. Same story with the M110: 783 RPM with 20-round mags is starting to bridge that gap between assault rifles and dedicated marksman weapons.
A-Tier weapons won't embarrass you, but they're not winning tournaments. AK-74N still holds up when properly modded (keyword: properly). RPK-16 LMG users swear by its stability and cheap ammo costs. MP-133 shotgun? Devastating up close, useless everywhere else. The F2000 bullpup is... complicated. Variable RPM from 350-850, low recoil, but inconsistent at range. It's the weapon equivalent of a mood ring.
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B-Tier is beginner territory - fine for learning, terrible for scaling. S12K shotgun hits for 8,000 damage when upgraded but good luck landing consistent shots. MP5 handles like a dream but armor laughs at it. M4A1 requires so much customization you'll go broke before it's viable.
C-Tier? Don't. Just... don't. Desert Eagle has recoil that'll dislocate your shoulder. Uzi sprays bullets like a garden hose. SVDS and VSS marksman rifles are relics from a different meta.
Assault Rifles That Actually Win Fights
FN FAL isn't just good - it's statistically superior. 31% higher PvP survival rates don't lie. This thing excels in aggressive Armory and Northridge pushes where you need firepower that doesn't quit.
My go-to FAL build:

Weapon: FN FAL + Level 5 M80 ammo (because Level 6 is overkill for most scenarios)
Attachments: 20-Round Magazine, FAL Special Stock, Sight Mount Receiver, 4x Scope, Muzzle Brake, Extended Barrel
Secondary: M45A1 pistol (reliable backup)
Total damage: 250,000-350,000 Koens
Worth every Koen? Absolutely.
AK-74N remains the people's champion since beta. High RPM for close quarters, manageable recoil for everyone from noobs to veterans. Perfect for Farm and Valley runs where you're mostly fighting light armor and doing serious looting.
Budget AK-74N that works:
Weapon: AK-74N + Level 5 BP ammo
Attachments: 60-Round Magazine (more bullets = more problems for enemies), 3.5x Scope, Dust Cover Mount, Grip, Muzzle Brake
Secondary: MP133 shotgun (for those oh shit moments)
Cost: 145,000-200,000 Koens
M4A1 is the precision instrument. 800 RPM with ergonomics that feel like cheating. Quick ADS makes TV Station building clears almost unfair - if you know what you're doing. Emphasis on if.
SMGs for When Things Get Personal
MPX dominance isn't hyperbole. 14 bullets per second within 57 meters? That's not a firefight, that's a deletion service. Budget builds start at 88K Koens, but premium setups can hit 485K.
Budget MPX (88,000 Koens total):

Setup: MPX Up receiver, MPX S barrel, 9mm standard muzzle
Ammo: 9x19mm AP6.3 (T3) - 679.68 damage, 424.8 penetration
Gun Cost: 42,000-43,000 Koens
Premium MPX (485,000 Koens total):
Setup: MPX L extended barrel, 9mm Suppressor
Ammo: 7N31 (T4) - 665.52 damage, 566.4 penetration
Gun Cost: 132,000-134,000 Koens
The difference? Night and day. Premium setup turns you into a close-range ghost.
MP5-SD deserves mention for stealth players. Built-in suppression makes Lockdown Zone flanking and silent looting actually viable. Not meta-defining, but definitely meta-relevant.
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Long-Range Solutions
SJ16 ends arguments. Period. Forbidden Zone's open spaces become your personal hunting ground. Those 1v3 scenarios everyone dreads? One precise headshot changes everything.
SJ16 Setup (500,000-1,000,000 Koens):

Weapon: SJ16 + Level 6 .338 AP ammo
Attachments: 10-Round Magazine, .338 Muzzle Brake, Bipod/Stock, 6x-20x Variable Scope
Ammo breakdown: UPZ (T4: 118 damage, 42 pen), FMJ (T5: 102 damage, 54 pen), AP (T6: 94 damage, 64 pen)
Yes, it's expensive. No, you won't regret it.
Mosin-Nagant offers budget sniping that doesn't suck. Iron sights work fine for closer work, tri-rail systems handle longer shots. LPS ammo penetrates Level 4 armor, SNB handles Level 6 protection up to 190m. One-shot headshot capability on standard helmets makes this a legitimate threat.
M24 provides better ergonomics for faster handling. Modern stock configurations improve mobility while maintaining that precision for silent operations.
Role-Specific Meta Loadouts
Assault Specialist: FAL platform for aggressive map control and medium-range entry fragging. You're the tip of the spear.
Support Player: RPK-16 LMG with 60-round magazines, 600 RPM sustained fire, Level 5 ammo. Your job? Make enemies keep their heads down.
Marksman Role: M110 semi-auto platform bridges assault rifles and sniper systems. 783 RPM with 20-round capacity gives you flexibility other marksman weapons can't match.
Entry Fragger: MPX with maximum mobility attachments. First through the door, first to clear the room.
Attachment Mastery
The process is straightforward: Open Gunsmith → Select weapon → Enter Weapon Assembly → Choose attachment slots → Auto-purchase missing components → Complete assembly.
Essential categories break down like this:
Optics: 1x-4x for close-medium work, 6x-20x for long-range precision
Grips: Vertical grips control recoil, angled grips improve ergonomics
Muzzle devices: Brakes reduce recoil, suppressors provide stealth
Magazines: Extended capacity vs reload speed - choose your poison
Stocks: Stability and ergonomic improvements that actually matter
Pro tip: Right-click weapons in your stash, select 'modify' to see what's compatible. Red indicators mean you need to remove components first.
Budget vs Premium - The Real Numbers
Cost-effective progression path:

Starter builds: AK-74N/AKS-74 + Level 3/4 ammo (Under 100,000 Koens)
Intermediate setups: SCAR-L optimized (150,000 Koens)
Advanced loadouts: FAL/MPX premium (250,000-500,000 Koens)
Elite configurations: SJ16 specialized (500,000+ Koens)
Best budget options that won't embarrass you: MP5 with Dum Dum ammo for CQB situations. ZC platform with BPS ammo runs about 240,000 Koens. SCAR-L under 150,000 Koens delivers very low recoil with excellent close-medium handling.
Premium ROI justification: High-end loadouts provide that 31% PvP improvement (FAL builds specifically). When you're investing 250,000-350,000 Koens, improved survival rates and mission success make the math work.
FAQ
What are the best S-Tier weapons in 2025? FAL (assault rifle), MPX (SMG), SJ16 (sniper rifle). September 2025 rankings suggest Mosin-Nagant and M110 as emerging alternatives worth watching.
How much do meta loadouts actually cost? Budget builds: 100,000-250,000 Koens (AK-74N, MP5-SD). Mid-tier: 250,000-350,000 Koens (FAL, M4A1). Premium: 500,000-1,000,000 Koens (SJ16 builds).
Which assault rifle offers the best value? AK-74N at 145,000-200,000 Koens total cost. Meta-relevant performance with manageable recoil and high RPM that scales with skill.
What ammunition for different armor levels? Level 3-4 for budget raids, Level 5 for standard competitive play, Level 6 for high-tier heavily armored opponents. Don't overkill your ammo budget.
How do I modify weapons properly? Gunsmith tab → Select weapon → Weapon Assembly → Choose attachments → Auto-purchase components. Check compatibility via right-click 'modify' in stash to avoid expensive mistakes.
Which maps favor long-range vs CQB weapons? Valley/Forbidden Zone: long-range with 6x+ scopes. TV Station: SMGs and CQB assault rifles. Farm/Armory: balanced medium-range configurations work best.